Tech

Riot Games ends development on 2XKO as live service costs mount

The free-to-play fighting game will see active development conclude by the end of 2026, with servers remaining online and player refunds issued.

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Owen Mercer
Markets and Finance Editor
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Source: The Verge · View original source
Riot is ending development on its League of Legends fighting game
Markets & Finance

Riot Games has announced that active development on 2XKO, its free-to-play fighting game based on the League of Legends universe, will conclude at the end of 2026. The decision comes less than a year after the title’s initial launch, marking a significant retreat for the studio in the competitive live service sector.

The company stated that it did not see enough players remain with the game to reach a path toward sustainability. Riot noted that 2XKO costs substantially more to operate than it brings in, with engagement remaining relatively flat despite larger updates. The studio said it would have continued development if it saw any viable future, but the data indicated otherwise.

To manage the transition, Riot has confirmed that servers will stay online beyond 2026, although the exact duration has not been specified. Players are also being compensated by having all playable characters unlocked and receiving refunds for money spent on the game.

The game launched in an early access beta on PC in October 2025, followed by a release on PS5 and Xbox Series X / S in January 2026. Shortly after the console launch, Riot cut staff working on the title, citing that overall momentum had not reached the level needed to support the team size long term.

This move aligns with broader challenges in the live service industry. Sony recently stripped live service elements from its in-development Horizon multiplayer title, Highguard, which shut down less than two months after launch. Remedy also announced a final major update for its live service shooter, FBC: Firebreak, while keeping the game online.

Epic Games, the developer of Fortnite, also laid off staff in March following a downturn in engagement. For investors and industry observers, the 2XKO decision underscores the high operating costs and retention risks associated with sustaining free-to-play titles.

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