Paramount denies extension request, leading to cancellation of *Paranormal Activity: Threshold* game
The found footage horror project, announced in 2024, was halted after rights-holder Paramount refused to grant a development timeline extension

Solo developer Brian Clarke has officially cancelled the found footage horror game *Paranormal Activity: Threshold*. The project was terminated following a denied request from rights-holder Paramount to extend the development timeline. Clarke announced the decision via social media on May 7, 2026, stating that the Hollywood company did not grant the additional time requested by the developer and publisher DreadXP.
Clarke explained that the refusal left him with a difficult choice between rushing the development to release a sub-par product or ending the collaboration. He chose the latter, noting that he would not be proud of a rushed release. The developer described the split as amicable and acknowledged the support provided by DreadXP throughout the project's lifecycle.
The *Paranormal Activity: Threshold* project was initially announced in 2024, with a first trailer that was described as promising at the time. It was intended to serve as a new take on the well-known film franchise. Despite the initial optimism, the inability to secure the necessary extension from Paramount ultimately halted progress on the title.
Clarke, who previously gained significant industry support for his game *The Mortuary Assistant*, plans to continue working on new indie horror ideas following this project's conclusion. He intends to pursue concepts that highlight his particular flavour of horror, moving forward without the *Paranormal Activity* franchise attached to his portfolio.
While the specific duration of the extension requested by Clarke and DreadXP remains undisclosed, the core issue was the refusal of the rights holder to accommodate the timeline. No details have been released regarding future potential collaborations between Clarke and Paramount, nor are the exact technical or creative reasons for the denial detailed beyond the refusal itself.
The cancellation marks the end of a project that had garnered attention from horror gaming fans over the past few years. Clarke's statement regarding the amicable nature of the split is based solely on his perspective, as independent verification of Paramount's internal decision-making process is unavailable. The focus now shifts to Clarke's next independent venture in the indie horror space.


