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Essay argues Cities: Skylines 2 needs more lived-in cityscapes

A Radical Elements writer says everyday signs of wear and neglect could give the city builder more character and help players spot problems.

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Owen Mercer
Markets and Finance Editor
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Source: Hacker News · View original source
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A personal essay published by Radical Elements argues that Cities: Skylines 2’s cities feel too clean, square and lifeless. The writer says that look disappoints when they pause to observe the environments the game generates.

The proposed changes are small details drawn from real neighbourhoods: damp patches, weeds, abandoned toys, laundry on balconies and rusted railings. The writer also calls for more stairs and less uniformly green landscaping.

Those touches, the essay argues, could make streets feel like places with a history. They could also give players visual clues to poor conditions or neglected areas, without requiring them to open statistics panels.

The writer acknowledges that mods and decals can produce similar effects, but says manually detailing every corner would undermine the pleasure of watching the game generate a city. They connect that appeal to childhood play with miniature towns and to noticing the character of streets in Athens.

The essay hopes future city-building games or downloadable content for Cities: Skylines 2 will add more character. It does not report any developer plans to make those changes.

The writer disclosed using AI for proofreading, descriptive image alt text and “improved” visual concepts.

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