Tech

Quantic Dream to close Spellcasters Chronicles as player numbers dwindle

The developer behind Heavy Rain and Beyond: Two Souls is shutting down its MOBA title after several months in early access, with servers set to go offline on June 19.

Author
Owen Mercer
Markets and Finance Editor
Published
Draft
Source: Engadget · original
Quantic Dream is shutting down its MOBA Spellcasters Chronicles
Studio cites insufficient retention for long-term stability; internal reorganisation expected

Quantic Dream has announced the closure of Spellcasters Chronicles, its multiplayer online battle arena title, following a brief period in early access. The studio stated that the game has not reached the necessary audience levels to ensure long-term stability, a decision that will see servers shut down on June 19.

Data from SteamDB indicates the title struggled to attract a user base, reporting only 23 concurrent players at the time of the announcement. This figure stands in stark contrast to established competitors such as Dota 2, which maintains nearly 550,000 concurrent players, highlighting the significant challenge the game faced in a saturated market.

In response to the closure, Quantic Dream confirmed that it will refund early access purchases upon request. The studio advised players to monitor its official Discord page for further instructions regarding account data and the refund process. The company described the move as a necessary step to manage resources effectively given the low engagement levels.

The shutdown will trigger an internal reorganisation within the studio. While the source material suggests this likely involves layoffs, Quantic Dream emphasised that it is prioritising internal reassignments to support other productions. The studio stated it remains fully committed to handling the transition with fairness and care.

Crucially, the developer confirmed that the closure of Spellcasters Chronicles does not impact the development of Star Wars Eclipse, its upcoming narrative adventure. Quantic Dream, known for story-driven titles such as Heavy Rain and Beyond: Two Souls, has spent nearly five years on the Star Wars project, which received its first trailer recently. The shift away from the fast-paced MOA genre aligns with the studio’s history of slow, methodical gameplay.

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