Tech

Microsoft pivots Xbox strategy amid ‘RAMageddon’ cost crisis

CEO Asha Sharma and strategy chief Matthew Ball outline potential shifts toward subscription bundles, ad-supported models, and third-party licensing to maintain affordability.

Author
Owen Mercer
Markets and Finance Editor
Published
Draft
Source: The Verge · original
Xbox exploring ‘radically different’ console business models
Xbox leadership confirms re-evaluation of Project Helix console as memory and storage prices surge across the industry

Microsoft is fundamentally reassessing its hardware strategy for its next-generation console, codenamed Project Helix, in response to escalating costs for memory and storage components. Xbox CEO Asha Sharma and strategy chief Matthew Ball have confirmed that the company is exploring “radically different” business models to counter what Sharma described as an industry-wide “RAMageddon” crisis. The shift marks a departure from previous strategies focused on premium, high-end hardware, as leadership seeks to ensure the console remains accessible to mass audiences.

Sharma told Fortune that the industry is currently in a crisis regarding hardware costs, necessitating a rethink of cost construction to allow broader participation in the console market. “We must think about other ways to think about the cost construction of a console,” Sharma said. “We must think about how we create different plans, so more people can participate in the console.” Ball, speaking to The Game Business, echoed this sentiment, stating the team is working hard to ensure Project Helix is both affordable and flexible, acknowledging that changes to the company’s approach are essential.

The re-evaluation comes as competitors face similar pressures, with Sony reporting plummeting PS5 sales following price rises and Valve increasing Steam Deck prices. Microsoft is now weighing options that move beyond the traditional hardware sales model. Potential strategies under consideration include new subscription bundles, ad-supported tiers for Xbox Cloud Gaming, and licensing the Xbox brand to third-party manufacturers. Sharma noted that it is difficult to imagine mass audiences affording consoles costing thousands of dollars, suggesting that unexpected business models will emerge later this year.

One avenue being explored involves revisiting subscription financing. Microsoft previously offered Xbox All Access, which bundled hardware with Game Pass subscriptions over 24 months, though the program was quietly discontinued last year. Sharma teased that Microsoft would “do more this summer” with Xbox Game Pass to create more flexible offerings. This follows a price cut for Xbox Game Pass Ultimate in April and a recent partnership with Discord to bundle a free Game Pass starter edition with Nitro subscriptions.

Sharma also highlighted the need for innovation in storage and memory management. She indicated that future consoles may need to empower customers with flexible storage offerings rather than relying on expensive proprietary expansion cards. “We will have to apply new techniques, so that we can compress that,” Sharma said, noting that such innovations would take years to implement. The company is also considering partnerships with PC OEMs to create branded devices, a strategy already tested with Asus handhelds, to potentially lower costs and expand distribution.

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