Indie title Dogpile expands to Switch and mobile with free content update
The game, which involves merging canine characters, is set to arrive on Nintendo Switch and mobile devices within weeks, accompanied by 13 new characters and a challenge mode.

Indie developers Studio Folly and Toot Games have announced that their roguelite deckbuilder, Dogpile, is expanding beyond its initial Steam release to Nintendo Switch and mobile platforms. The announcement, reported by Engadget on June 8, 2026, marks a significant step in the game’s distribution strategy following its debut last year.
Dogpile centres on the mechanic of merging dogs into larger versions of themselves. The upcoming multi-platform rollout is accompanied by a free content update for existing players. This update introduces 13 new characters, two new traits designated as 'zoomy' and 'stinky', and a new challenge mode designed to increase difficulty for players.
The new versions of the game are expected to launch within a few weeks of the June 8 announcement. While specific release dates have not been confirmed, the studios have indicated that the titles will be available on both Nintendo Switch and mobile devices in the near term. The specific mobile operating systems supported were not detailed in the source material.
The expansion follows the game’s successful launch on Steam in 2025. By moving to additional platforms, Studio Folly and Toot Games aim to broaden the audience for the title, which has gained attention for its unique deckbuilding mechanics and canine theme.
Separately, Nintendo of Europe recently faced a €35 million fine in France regarding disclosures around Joy-Con stick drift issues. This regulatory action by French consumer protection authorities is unrelated to the Dogpile announcement or the game’s development.
The release of Dogpile on Switch and mobile represents a strategic move for the indie studios to capitalise on the growing market for accessible roguelite titles. The addition of new content and modes suggests an ongoing commitment to player engagement across all supported platforms.
Investors and industry observers will be watching to see how the multi-platform expansion performs, particularly given the competitive nature of the indie game market. The success of such expansions often relies on effective marketing and the ability to retain the core player base while attracting new users.
The game’s unique premise and the developers’ track record with the initial Steam release provide a foundation for this expansion. As the launch dates approach, further details regarding pricing and specific feature sets for the mobile versions may emerge.


