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Capcom maps a gradual path to AI-assisted game development

The RE Engine plan centres on development workflows, while Capcom’s stated position remains that it will not use AI-generated assets in its games.

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Owen Mercer
Markets and Finance Editor
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Source: The Verge · View original source
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Games and technology

Capcom is planning to adapt its RE Engine gradually to support AI-assisted development, programmer Satoshi Ishida said at the Capcom Open Conference RE: 2026.

Ishida described AI integration into development workflows as a way to address time-consuming tasks in large-scale game production. He did not specify which tasks might use AI or when changes could be introduced.

The remarks align with Capcom’s previously stated approach: use AI to improve development efficiency, but do not use AI-generated assets in its games.

Ishida outlined a longer-term vision of turning the engine into an “AI-generation game engine” and creating games with AI, according to IGN’s translation cited by The Verge. The translated remarks describe an ambition, not a firm product commitment or timetable.

The plan signals an incremental expansion of AI’s role in production tools. It does not announce a change to Capcom’s policy on game assets.

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