Capcom maps a gradual path to AI-assisted game development
The RE Engine plan centres on development workflows, while Capcom’s stated position remains that it will not use AI-generated assets in its games.

Capcom is planning to adapt its RE Engine gradually to support AI-assisted development, programmer Satoshi Ishida said at the Capcom Open Conference RE: 2026.
Ishida described AI integration into development workflows as a way to address time-consuming tasks in large-scale game production. He did not specify which tasks might use AI or when changes could be introduced.
The remarks align with Capcom’s previously stated approach: use AI to improve development efficiency, but do not use AI-generated assets in its games.
Ishida outlined a longer-term vision of turning the engine into an “AI-generation game engine” and creating games with AI, according to IGN’s translation cited by The Verge. The translated remarks describe an ambition, not a firm product commitment or timetable.
The plan signals an incremental expansion of AI’s role in production tools. It does not announce a change to Capcom’s policy on game assets.


